

Jobs on offer come from three different syndicates-each level features two unique syndicates, alongside a third syndicate present in all levels. Players can now save their game during a playthrough of a level by visiting the church they start at, but must pay a set number of points to do so. The game introduced several new features and improvements to the series. The time period the game is set in is not specified-conflicting sources suggest anything from "three weeks into the future", to the year being 2013, despite in-game references to the "new millenium" that is coming (implying the game takes place around its time of release, in 1999). Grand Theft Auto 2's setting is unique for the series: a retrofuturistic metropolis referred to only as "Anywhere, USA", which is divided into three districts (Downtown, Residential, and Industrial) that players will switch between as they progress through the game. Being arrested or dying loses the player any equipment they found, and impacts their multiplier bonus. Creating chaos from their crimes will cause the player to be wanted by the police who will hound the player to arrest or kill them, with higher wanted levels increasing the level of response used. Points are awarded from various criminal actions such as destroying cars, selling vehicles, and completing missions for various crime syndicates, with the latter awarding more points than doing simple criminal actions.
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Like its predecessor Grand Theft Auto, the game focuses on players completing a series of levels, each requiring a set target score being achieved in order to progress to the next stage.
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Grand Theft Auto 2 being played at "dusk" in the Windows version. Grand Theft Auto 2 was succeeded by Grand Theft Auto III in October 2001, which started a new era for the series, while the game itself was re-released on Steam in January 2008.

The game received mixed reviews from critics, though the GBC version fared the worst, but was a modest commercial success. The game's intro is unique for a title in the series, as it involved live-action scenes filmed by Rockstar Games.

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Set within a retrofuturistic metropolis known as "Anywhere City", the game focuses on players taking on the role of a criminal as they roam a fictional futuristic city, conducting jobs for various crime syndicates and having free rein to do whatever they wish to achieve their goal. It is the sequel to 1997's Grand Theft Auto, and the second main instalment of the Grand Theft Auto series. Thank you for all of your support throughout the years - CoolROM will continue strong.Grand Theft Auto 2 is an action-adventure game, developed by DMA Design and published by Rockstar Games, for Microsoft Windows and the PlayStation in October 1999, and the Dreamcast and Game Boy Color in 2000. We feel we have reached this goal and helped cure more cases of nostalgia than we could have ever imagined. From the very beginning, our goal was to allow users to re-live classic moments from video games that they have lost and cannot purchase anymore. We are very grateful to have served the emulation community for so many years and to have CoolROM still exist today.

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